GL_OBJECT_LINEAR



glTexGeni ( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR );
glTexGenfv ( GL_{ S, T, R, Q }, GL_OBJECT_PLANE, { Sparm, Tparm, Rparm, Qparm } );
glEnable ( GL_TEXTURE_GEN_{ S, T, R, Q } );


Texture Coordinates = T x G x Object Coordinates
- Texture fixed in Model Space -



[GL_OBJECT_LINEAR]